Pedagogy plays an important role in the successful implementation of any new programme. It helps to guide teachers in effective implementation and sets the foundation of what effective implementation actually looks like in the classroom. In developing our own model for the One to World Programme in grade 4 and choosing apps for teachers and students to use, we turned to research as well as to pedagogical models for learning and technology integration.
The key models that we looked at were Bloom's Taxonomy (using Bloom's 21), the Learning Pyramid, SAMR model for technology integration and the ISTE Standards. In addition, we are guided by the school's Mission (Engage, Enlighten, Empower), the IB framework and the Visible Thinking initiative. These models, as well as other popular models, all point to the same fundamental belief that students learn best when they are engaged in meaningful learning activities where they are given the opportunity to learn from each other and share their ideas and thinking with others. Inquiry Based Learning, Project Based Learning, Constructionism, Constructivism, and so forth, all advocate for student-driven learning.
This model was created as a Keynote presentation and recorded to explain it in more detail. A link to this presentation can also be found in iCloud. I would appreciate feedback from others on this model and how it could be improved.